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Farm Towers

In this mode towers are simplified. Whenever you unlock a tower, they come with a set of attributes and possibly some skills. The main features of a tower are:
Damage - Measures the damage a tower does per attack;
Speed - Measures the attack frequency of a tower;
Range - Measures the maximum range of a tower;
Fuel - Measures the number of attacks a tower can do before needs maintenance;
Hit - The number of hits a tower can do simultaneously;
These stats increase as the rarity goes higher. We have these 6 tiers of towers (from lowest to higher);
D = Normal - 80.05% Drop Rate
C = Rare - 13.40% Drop Rate
B = Epic - 4.10% Drop Rate
A = Super Epic - 1.38% Drop Rate
S = Legend - 0.77% Drop Rate
SS = Super Legend - 0.30% Drop Rate

It will be possible to upgrade towers by destroying a tower and using some SSM, improving the burning system
Atribudos | Value |
---|---|
![]() | 0.5 |
![]() | 1 |
![]() | 1.4 |
![]() | 1.1 |
![]() | 1 |
Assuming the stats above as an example, we can take the following conclusions
- Each hit of a tower does 0.5 damage of life to a monsters
- Tower attacks with a frequency of 1 attack per second
- The attack range of a tower is 1.4 * 150
- This tower has enough fuel to throw 1.1 * 500 attacks
There is also the miss factor of a tower. This means a tower can fail some shots. That number is calculated based on the number of enemies and map positions.
Last modified 1yr ago